Town: Kùrdānyazzà Se

Kùrdānyazzà Se

Kùrdānyazzà Se
Example Tauric architecture.
StateKingdom of Hobben
ProvenceZophtevub̄ Provence
RegionÁnánd-jipt Woods
Founded818
Community LeaderAutocrat Garîv Guynner
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation5696 m (18687 ft)
Average Yearly Precipitation107 cm/y (42 in/y)
Population1221
Population Density244 people per km2 (610 people per mi2)
Town AuraWild Magic
Naming
Native nameKùrdānyazzà Se
Pronunciation/kʊr/ /dəˑˈnjazzə/
Direct Translation[claw] [exempt]
Translation[Not Yet Translated]

Kùrdānyazzà Se (/kʊr/ /dəˑˈnjazzə/ [claw] [exempt]) is a subtropical Town located in the Zophtevub̄ Provence of the Kingdom of Hobben.

The name Kùrdānyazzà Se is derived from the Tauric language, as Kùrdānyazzà Se was founded by Cadell Dyeshe Parry, who was culturaly Tauric.

Climate

Kùrdānyazzà Se has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Kùrdānyazzà Se receives an average of 107 cm/y (42 in/y) of precipitation, most of which comes in the form of rain during the spring. Kùrdānyazzà Se covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5696 m (18687 ft) above sea level.

Overview

Kùrdānyazzà Se was founded durring the early 9th century, by Cadell Dyeshe Parry. The establishment of Kùrdānyazzà Se suffered from many setbacks, delays, and obsticles, most notably a group of Kùrdānyazzà Se which required millitary assistance exterminate before the community could finish being built.

Kùrdānyazzà Se was built using the conventions of Tauric durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Kùrdānyazzà Se is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kùrdānyazzà Se is buildings are speckled and packed arround crampt cobblestone streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. The town's bare minimum defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Kùrdānyazzà Se has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Kùrdānyazzà Se’s streets. A look around Kùrdānyazzà Se has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Kùrdānyazzà Se long.

Civic Infrastructure

Kùrdānyazzà Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kùrdānyazzà Se.

Kùrdānyazzà Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kùrdānyazzà Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kùrdānyazzà Se has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kùrdānyazzà Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kùrdānyazzà Se's public wards, blessings, and other arcane systems.

Kùrdānyazzà Se possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kùrdānyazzà Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kùrdānyazzà Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kùrdānyazzà Se is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kùrdānyazzà Se's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Kùrdānyazzà Se all of the cats speak the local language with prefect diction.

The Domovoi near Kùrdānyazzà Se are known to be quite timid.

Kùrdānyazzà Se's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Conjuration energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4920 m2
    • Cattle and Similar Creatures: 305
    • Poultry: 3663
    • Swine: 244
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 122

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 4
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

375 of Kùrdānyazzà Se's population work within a Foundational Occupation.

822 of Kùrdānyazzà Se's population do not work in a formal occupation, but do contribute to the local economy. 24 (2%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Kùrdānyazzà Se since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Kùrdānyazzà Se is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Kùrdānyazzà Se was attacked by soldiers from another nation, with orders to raid Kùrdānyazzà Se. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kùrdānyazzà Se lost 186 people, 384 livestock, and 48 buildings. The conflict ended after roughly 124, when members of Kùrdānyazzà Se's militia enacted an operation to liberate a particular fortification from the enemy. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with pitched battle between both forces, which ended in a stalemate for Kùrdānyazzà Se's forces. The war is remembered in legend by Kùrdānyazzà Se's bards, historians, and legend keepers.

History